Engine Toggle & Persistence (EngineStateManager) 1.1.0

Pluginuri server-side (OxMySQL, ESX Core, QB-Core, vMenu).
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Engine Toggle & Persistence (EngineStateManager) 1.1.0

Post by greenie »

https://www.gta5-mods.com/scripts/advan ... oad/193474

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ScriptHookVDotNet mod that gives players full control over vehicle engine behavior across all vehicle types. By default, GTA V auto-starts and auto-shuts engines during enter/exit animations. This mod overrides these behaviors using native-level logic, allowing engines to persist while giving the player manual authority over engine state. Aircraft, helicopters, and ground vehicles are all supported.

Every feature is modular and fully configurable via INI.

[ FEATURES ]
- Properly prevents engines from shutting off when exiting vehicles (Including Aircrafts)
- Blocks GTA Vs automatic engine startup that works across all supported vehicle classes
- Eliminates RPM/audio dips during enter/exit animations
- Toggle vehicle engines on/off via hotkey that optionally includes animations
- Does not interfere with default controls unless enabled
- Includes native fail-safe handling (won't crash your game)
- Optional in-game notification when the mod loads
- Tracks vehicle engine state per entity
- Troubleshooting debug logging (if enabled)
- Disable aircraft stalling when the aircraft is flying too slow (if enabled)
- Disable aircraft stalling if the aircraft is damaged. (if enabled)

[ Configuration Options ]
All features are configurable via: EngineStateManager ini

You can fully customize behavior without touching code.

Changes only apply on next script reload.
π‘΄π’‚π’šπ’ƒπ’† 𝒕𝒉𝒆 𝑬𝒂𝒓𝒕𝒉 π’Šπ’” 𝒕𝒉𝒆 𝑯𝒆𝒍𝒍 𝒐𝒇 𝑨𝒏𝒐𝒕𝒉𝒆𝒓 𝑷𝒍𝒂𝒏𝒆𝒕... ☒️

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