Napalm Nades 1.3

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greenie
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Napalm Nades 1.3

Post by greenie »

Napalm Nades

Description

This plugin turns one of the default grenades into a napalm bomb that can set players on fire. Basically a CS port of the "fire grenades" I originally developed for Zombie Plague, at the request of some people and since there were no similiar plugins around. Have fun!

Requirements
Mods: Counter-Strike 1.6 or Condition-Zero
AMXX: Version 1.8.0 or later
Installation
Extract .amxx file to your plugins folder, and add its name to plugins.ini
Extract flame.spr to the "sprites" folder on your server
To change models or sounds, open up the .sma with any text editor and look for the customization section. When you're done, recompile.
Commands
say /napalm - Buy a napalm grenade (when override is off)
CVARS
napalm_on <0/1> - Enable/Disable Napalm Nades
napalm_affect <1/2/3> - Which nades should be napalms (1-HE // 2-FB // 3-SG)
napalm_team <0/1/2> - Determines which team can buy/use napalm nades (0-both teams // 1-Terrorists only // 2-CTs only)
napalm_override <0/1> - If enabled, grenades will automatically become napalms without players having to buy them
napalm_price <1000> - Money needed to buy a napalm (when override is off)
napalm_buyzone <0/1> - If enabled, players need to be in a buyzone to purchase a napalm (when override is off)
napalm_carrylimit <1> - How many napalms can be carried at once
napalm_radius <240> - Napalm explosion radius
napalm_hitself <0/1> - If enabled, napalms will also affect their owner
napalm_ff <0/1> - If enabled, napalms will also affect teammates
napalm_spread <0/1> - If enabled, players will be able to catch fire from others when they touch
napalm_keepexplosion <0/1> - Wether to keep the default CS explosion
napalm_duration <5> - How long the burning lasts in seconds
napalm_damage <2> - How much damage the burning does (every 0.2 secs)
napalm_cankill <0/1> - If set, burning will be able to kill the victim
napalm_slowdown <0.5> - Burning slow down, set between: 0.1 (slower) and 0.9 (faster). Use 0 to disable.
napalm_screamrate <20> - How often players will scream when on fire (lower values = more screams). Use 0 to disable.
Changelog
- Version: 1.3a (Mar 15, 2009)
* Code optimized (+CVARs now cached at round start)

- Version: 1.3 (Feb 17, 2009)
* Added ability to carry multiple napalms at once (+CVAR)

- Version: 1.2 (Oct 05, 2008)
* Added a few cvars that allow more customization
* Optimized the code a bit
* Fixed a bug where buying 2 napalms too quick would sometimes result in the second acting as a normal nade

- Version: 1.1c (Aug 26, 2008)
* Fixed possible bugs with plugins that change a player's team after throwing a napalm nade

- Version: 1.1b (Aug 23, 2008)
* Optimized bandwidth usage for temp entity messages

- Version: 1.1 (Aug 15, 2008)
* Grenades now explode based on their pev_dmgtime (means the plugin is now compatible with Nade Modes)
* Changed method to identify napalm nades when override is off
* Fire spread feature now fully working with CZ bots

- Version: 1.0 (Jul 26, 2008)
* First release
.zip
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