[CS:GO] Grenade Modes [Nademodes]

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Andreeas
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[CS:GO] Grenade Modes [Nademodes]

Post by Andreeas »

# Description
The grenades can be configured with different modes, providing the ability to use them for example as proximity mines.

There're currently 4 grenade modes available:
> Normal (Classic)
> Impact (Explode after any contact)
> Proximity (Explode when a enemy is near)
> Tripwire (Explode when a enemy crosses the beam)

The mode can be configured per grenade type using the command "+lookatweapon" (F by default).

The color of the effects (Beacon, beam..) depends of the relationship of the players with the grenade owner (Teammate or enemy).

For the moment, only the hegrenade, flashbang and smokegrenade are supported. The decoy, incendiary and tactical grenades will be supported in the future.


Instalation

Code: Select all

/addons/sourcemod/plugins/grenade_modes.smx
/addons/sourcemod/scripting/grenade_modes.sp (Optional)
/addons/sourcemod/translations/grenade_modes.phrases.txt
/addons/sourcemod/translations/fr/grenade_modes.phrases.txt
Consone Variables

Code: Select all

"sm_grenade_modes_enable" - Enable the plugin 
"sm_grenade_modes_self_color" - Set the color of the self effects
"sm_grenade_modes_teammate_color" - Set the color of the teammate effects
"sm_grenade_modes_enemy_color" - Set the color of the enemy effects
"sm_grenade_modes_proximity_powerup_time" - Set the proximity powerup time
"sm_grenade_modes_tripwire_powerup_time" - Set the tripwire powerup time 


Get plugin or Get Source
translations.zip
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