Adds more modes to decoy grenades
Modes:
- Black Hole
Force Field
Force Explosion
Force Implosion
CVARS:
Code: Select all
[list]Black hole cvars
fg_blackhole_flags - "" - Specify what flags has access to black holes (Blank for everyone)
fg_blackhole_particle_effect - blackhole - Name of the particle effect you want to use for blackholes
fg_blackhole_minimum_distance - 250 - Minimum distance to push player towards black hole
fg_blackhole_bounce_velocity - 300 - Up/Down velocity to push the grenade on bounce
fg_blackhole_shake_player - 1 - Shake the player once entering minimum distance
fg_blackhole_shake_intensity - 5.0 - Intensity of the shake
fg_blackhole_shake_frequency - 0.7 - Frequency of the shake
fg_blackhole_force - 350 - Force to fly at the black hole
fg_blackhole_duration - 10 - Duration in seconds the blackhole lasts
fg_blackhole_setting - 1 - 0 = Do nothing on entering blackhole origin, 1 = Do damage on entering the blackhole origin
fg_blackhole_damage - 5 - Damage to do once entering blackhole origin
fg_blackhole_props - 1 - Push props towards black hole (Client side props will not work)
fg_blackhole_weapons - 1 - Push dropped weapons towards black hole
fg_blackhole_hegrenades - 1 - Push active hand grenades towards black hole
fg_blackhole_flashbangs - 1 - Push active flashbangs towards black hole
fg_blackhole_smokes - 1 - Push active smoke grenades towards black hole
fg_blackhole_indicator - 0 - Indicate minimum distance to push player towards black hole
Force field cvars
fg_forcefield_flags - "" - Specify what flags has access to force fields (Blank for everyone)
fg_forcefield_particle_effect - forcefield - Name of the particle effect you want to use for forcefields
fg_forcefield_minimum_distance - 300 - Minimum distance to push player away from forcefield
fg_forcefield_bounce_velocity - 300 - Up/Down velocity to push the grenade on bounce
fg_forcefield_force - 350 - Force to push away from forcefield
fg_forcefield_duration - 10 - Duration in seconds the forcefield lasts
fg_forcefield_props - 1 - Push props away from forcefield
fg_forcefield_hegrenades - 1 - Push active hand grenades away from forcefield
fg_forcefield_flashbangs - 1 - Push active flashbangs away from forcefield
fg_forcefield_smokes - 1 - Push active smoke grenades away from forcefield
fg_forcefield_indicator - 1 - Indicate minimum distance to push player away from force field
Force explosion cvars
fg_explosion_flags - "" - Specify what flags has access to explosions (Blank for everyone)
fg_explosion_particle_effect - explosion - Name of the particle effect you want to use for force explosions
fg_explosion_minimum_distance - 300 - Minimum distance to push player away from force explosions
fg_explosion_force - 800 - Force to push away from force explosions
fg_explosion_props - 1 - Push props away from force explosions
fg_explosion_weapons - 1 - Push dropped weapons away from force explosions
fg_explosion_hegrenades - 1 - Push active hand grenades away from force explosions
fg_explosion_flashbangs - 1 - Push active flashbangs away from force explosions
fg_explosion_smokes - 1 - Push active smoke grenades away from force explosions
fg_explosion_bounce - 0 - Bounce the grenade before activating
fg_explosion_bounce_velocity - 300 -Up/Down velocity to push the grenade on bounce (If fg_explosion_bounce enabled)
Force implosion cvars
fg_implosion_flags - "" - Specify what flags has access to implosions (Blank for everyone)
fg_implosion_particle_effect - implosion - Name of the particle effect you want to use for force implosions
fg_implosion_minimum_distance - 500 - Minimum distance to push player towards force implosions
fg_implosion_props - 1- Push props towards force implosions
fg_implosion_weapons - 1 - Push dropped weapons towards force implosions
fg_implosion_hegrenades - 1 - Push active hand grenades towards force implosions
fg_implosion_flashbangs - 1 - Push active flashbangs towards force implosions
fg_implosion_smokes - 1 - Push active smoke grenades towards force implosions
fg_implosion_bounce - 0 - Bounce the grenade before activating
fg_implosion_bounce_velocity- 300 - Up/Down velocity to push the grenade on bounce (If fg_implosion_bounce enabled)
Other cvars
fg_decoy_model - 1 - Whether or not to use custom model for decoy
fg_enabled - 1 - Enable/Disable plugin
fg_friendlyfire - 1 - Enable/Disable friendly fire[/list]
DOWNLOAD