
TalkativePlayer (Standalone Plugin)
A plugin that expands Player dynamic speech beyond game native code (i.e. taunting, pursuing, warcries, etc.) in response to game events achieving NPC-like situational awareness and only triggering if appropriate when certain conditions are met. Also includes various Player/Cop/Ped interactions to make the game world more lively and dynamic contextual animations with full-control of Player character.
Please note, even if conditions are met, behaviour triggers are not guaranteed. This is a design decision.
‘Radio Realism FR’ by Officerporci recommended to be used alongside
Features
Combat; Announce (Player/Cops)
Combat; General (Player)
Combat; General (Suspect)
Combat; General (Cops)
Combat; Barks/Warcries (Player/Cops)
Combat; Coordination (Player w/ cop responses— Cops w/ Player responses)
Combat; Officer Down (Player)
Combat; Perp Down (Player)
Combat; Under Fire (Player/Cops)
Combat; Stress (Player/Cops)
Combat; Pinned in Cover (Player)
Combat; Weapon Spotted (Player)
| Preview builds | Misc; Ped Shocked
Combat, Animation; Strafing (Player)
Combat, System; Incapacitated State (Player)
CONTROLS
When downed (health critical)
Exit/Attempt recovery: Hold 'Sprint' while inputting movement (left analog stick/WSAD) OR wait for recovery
Return fire: 'Attack/Fire'
Combat, Animation; Gunfire Flinching (Player) *Inspired by RDR2*
Combat, Animation; Hand-signalling (Player) *If coordinating nearby cops*
Pursuit; Foot-Chase (Player)
Pursuit; Reports (Player) *Suspect heading, etc.*
Pursuit; Foot-Chase (Suspect)
Pursuit; Foot-Chase Losing Suspect (Player)
Pursuit; Foot-Chase (Cops)
Pursuit; Foot-Chase Group (Player/Cop)
Pursuit; General (Player)
Misc; Firing Weapon (Player)
Misc, Animation; Weapon Drawn (Player)
Misc; Targeting Ped (Player)
Pursuit, Animation; Apprehend (Player) *Animation used by ai cops when targeting Player character if wanted*
Pursuit; Caught (Suspect)
Pursuit; Megaphone Announce (Player/Cops)
Misc; Megaphone Public Warning (Player) *If perp armed*
Pursuit; Megaphone Chase (Player)
Pursuit; Megaphone Chase (Cop)
Pursuit; Megaphone Chase Group (Player/Cop)
Misc; Idle Gossip in Vehicle (Player/Partner)
Misc; Stuck in Traffic (Player) *Hold down horn*
| Preview builds | Misc, Player Attention *Observe surroundings and peds/vehicles in game world — inspired by RDR2*
Agitation; Ped Staring (Player)
Agitation, Ped Following (Player)
| Preview builds | Agitation, Bumped Into (Player)
Agitation; Shove (Player)
Misc; Dynamic Text/On-screen Greetings (Peds)
Misc; Dynamic Observations (Player)
Misc; Ambient Cop Walkstyle/ On-Foot Patrol (Player) *Cops do this when out on the beat*
Trigger Conditions: Walking for a period of about 20 secs (no active callout/in combat or on traffics-stop, ideally busy status). Must enter a vehicle once if loading-in with LSPDFR
Misc; Various World Interactions/Events (Peds/Player, Peds/Cop, Peds/Peds, Gang/Cop, Player/Cop, Cop/Player)
*Greetings, idle chatter, spats, physical altercations ,etc.*
Misc; Intimidation (Player/Cop) *Like in GTA IV*
Voice Change/Lock Keybinding Commands:
White Male Voice Group: Alt+NumPad4
Black Male Voice Group: Alt+NumPad7
Sheriff Voice Group: Alt+NumPad1
White Female Voice Group: Alt+NumPad5
Black Female Voice Group: Alt+NumPad8
Cancel/disable voice lock: Alt+NumPad0
Note, voice locking will only engage upon initial command
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Installation
Drop provided files at following locations
TalkativePlayer (dll/pdb): plugins/LSPDFR
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Some may find Player/Cops overly aggressive/mouthy (this was a design decision to be in keeping with lore— Extensive/Default presets).
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AmbientDispatch (Standalone Plugin)
A plugin replicating scanner herd in police vehicles while expanding upon original scope of chatter. Essentially Player’s radio in the background with dispatch managing/communicating with officers in the field beyond just Player callouts/plugins.
‘AmbientAICallouts’ by ziipzaaapM16A4 recommended to be used alongside
*Make sure to disable police vehicle scanner audio; most trainers and XScanner can do this*
Features
. Vanilla Dispatcher (out-of-the-box)
. Procedurally generated calls/reports/bolos/comms
. Playback on-foot (and within vehicles)
. Increased complexity of chatter (from native scanner)
. Simulates radio activity outside of Player/callouts
.Utilises game’s suite of crimes and other misc
. Personally edited new vanilla dispatcher lines included
. Non-intrusive and blends into background
. Fully customisable/expandable (Add, remove or replace any WAV file regardless of file name in staging folders/subfolders for AmbientDispatch to use— creating your own personalised dispatch)
Default version uses LSPDFR api for standard audio (like callouts) or indirect XScanner playback, if installed. Recommended NAudio version that runs in the background which can still be used alongside XScanner/LSPDFR (with volume scaling which works with older versions of LSPDFR) also included— 'Recommended’ in download package.
https://www.lcpdfr.com/downloads/gta5mo ... o=download

