esx_ambulancejob

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greenie
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esx_ambulancejob

Post by greenie »

https://github.com/esx-framework/ESX-Le ... bulancejob

ESX Ambulance Job is an EMS plugin for ESX with features:

Adds death screen, with early respawn timer and bleed out timer
Vehicle garages, revive menu and more for on duty EMS

Configuration
Config.DrawDistance
type:float
default:10.0
description: The draw distance for the markers.
Config.Marker
type:table
default: {type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false}
description: The marker settings.
Config.ReviveReward
type:int
default:700
description: The reward for reviving a player.
Config.LoadIpl
type:boolean
default:true
description: Load the hospital interior.
Config.DistressBlip
type:table
default: {Sprite = 310, Color = 48, Scale = 2.0}
description: distress blip settings.
Config.zoom
type:table
default: {min = 1, max = 6, step = 0.5}
description: zoom level for the death camera.
Config.EarlyRespawnTimer
type:int
default:60000 * 1
description: The time in milliseconds before the player can respawn.
Config.BleedoutTimer
type:int
default:60000 * 10
description: The time in milliseconds before the player bleeds out to death.
Config.EnablePlayerManagement
type:boolean
default:true
description: Enable player/society management.
Config.RemoveWeaponsAfterRPDeath
type:boolean
default:true
description: Remove weapons after player death.
Config.RemoveCashAfterRPDeath
type:boolean
default:true
description: Remove cash after player death.
Config.RemoveItemsAfterRPDeath
type:boolean
default:true
description: Remove items after player death.
Config.EarlyRespawnFine
type:boolean
default:false
description: Enable fine for early respawn.
Config.EarlyRespawnFineAmount
type:int
default:500
description: The fine amount for early respawn if enabled.
Config.RespawnPoints
type:table
default:{{coords = vector3(341.0, -1397.3, 32.5), heading = 48.5}}
description: The respawn points for the player.
Config.PharmacyItems
type:table
description: The items available at the pharmacy.
layout:
Config.PharmacyItems = {
{title = 'Item Label', item = 'name'},
}
Config.Hospitals
type:table
description: The hospitals available.
layout:
Config.Hospitals = {
HospitalName = {
Blip = {
coords = vector3(0.0, 0.0, 0.0),
sprite = 153,
color = 1,
scale = 1.0,
},
AmbulanceActions = {
vector3(0.0, 0.0, 0.0),
},
Pharmacies = {
vector3(0.0, 0.0, 0.0),
},
Vehicles = {
{
Spawner = vector3(0.0, 0.0, 0.0),
InsideShop = vector3(0.0, 0.0, 0.0),
Marker = {type = 36, x = 1.0, y = 1.0, z = 1.0, r = 100, g = 50, b = 200, a = 100, rotate = true},
SpawnPoints = {
{coords = vector3(297.2, -1429.5, 29.8), heading = 227.6, radius = 4.0},
}
}
},
Helicopters = {
{
Spawner = vector3(0.0, 0.0, 0.0),
InsideShop = vector3(0.0, 0.0, 0.0),
Marker = {type = 36, x = 1.0, y = 1.0, z = 1.0, r = 100, g = 50, b = 200, a = 100, rotate = true},
SpawnPoints = {
{coords = vector3(297.2, -1429.5, 29.8), heading = 227.6, radius = 4.0},
}
}
},
FastTravels = {
{
From = vector3(0.0, 0.0, 0.0),
To = vector3(0.0, 0.0, 0.0),
Marker = {type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false}
}
},
FastTravelsPrompt = {
{
From = vector3(237.4, -1373.8, 26.0),
To = {coords = vector3(251.9, -1363.3, 38.5), heading = 0.0},
Marker = {type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false},
Prompt = "Fast Travel"
},
}
}
}
Config.AuthorizedVehicles
type:table
description: The vehicles available for EMS.
layout:
Config.AuthorizedVehicles = {
vehicleType = {
grade_name = {
{model = 'model', price = 5000},
},
},
}
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