Ambient Police: Sitting Patrols and Traffic Stops 1.8

Moduri .lua sau .asi pentru Singleplayer/Client.
Post Reply
User avatar
greenie
Full Member
Full Member
Posts: 4444
Joined: Sun Nov 21, 2021 4:55 pm
Jucator SA:MP ?: Nu
Nick:: greenie
Jucator CS ?: Da

Ambient Police: Sitting Patrols and Traffic Stops 1.8

Post by greenie »

https://www.gta5-mods.com/scripts/ambie ... oad/192786

Image

This is a Script that goes into the GTA\Scripts folder.

Showcase:
https://www.youtube.com/watch?v=IZAp9k2m1kg

How to install:
1. Make sure to have ScripthookVdotnetV2, the link below allows you to run both V2 and V3: https://www.gta5-mods.com/tools/scripthookv-net

2. Place all files except .cs/txt files in the GTAV\Scripts folder.

This script spawns Ambient AI police across the map at predefined spawn points,

Each spawn point has a 30% chance to spawn a sitting patrol unit
Each Spawn point has a chance to spawn 40% traffic stop scenario
Each Spawn point has a 30% chance to spawn nothing

V 1.8 Updated (2/8/26)

- Fixed driving logic after traffic stop

-Added more locations to LS Coastal, Blaine Ranger, and LS Central Zones.

-Fixed the Paleto Forrest (highway) location

-Added an extra scenario to traffic stops, Police will either write ticket or pat down suspect.

V 1.7: Updated 2/5/26

Major update!

Now includes 10 zones, maps included in download.

.INI file updates, each zone now can customize: percentages of ambient events, cars, percentages of loca/sheriff/highway cops,

Fixed issue with sirens, police should only have emergency lights on during traffic stop and no sirens or lights otherwise.

Fixed issue with suspect and cop not driving correctly after ending traffic stop

Deleted bad locations, added some new ones



Zones: (Map included with download)

1. BlaineSandyGrapeseedSenoraFwy - Coordinates in Blaine County, Sandy Shores, Grapeseed, Senora Freeway area

2. BlainePaletoGreatOceanHwy - Coordinates in Blaine County, Paleto Bay, Great Ocean Highway area

3. SenoraLocal - Coordinates in Senora Desert local roads

4. LSSouthPort - Coordinates in Los Santos South and Port area

5. LSNEHighway - Coordinates in Los Santos Northeast Highway area

6. LSCoastalWest - Coordinates in Los Santos Coastal West area

7. LSCentral - Coordinates in Los Santos Central area

8. LSWestSheriffRanger - Coordinates in Los Santos West, Sheriff/Ranger area

9. LSIA - Coordinates in Los Santos International Airport area

10. BlaineParkRanger - Coordinates in Blaine County Park Ranger area
----------------------------------------------------------------------------

V1.6 (Updated 1/28/26)

Added percentage chances for each zone in .ini file.
Now each zone can have its own spawn chance. For example, LSIA is 100% cop, whereas Blaine county is 50% sheriff, 30% cop, 20% highway patrol spawn chances. (Can be changed, just make sure totals add to 100 for each zone)

The ini file is used to add/change cars for police units as well.

-Spawn points skipped if an emergency vehicle is near spawn point. This prevents spawning over other AI units and/or callouts/plugins.
π‘΄π’‚π’šπ’ƒπ’† 𝒕𝒉𝒆 𝑬𝒂𝒓𝒕𝒉 π’Šπ’” 𝒕𝒉𝒆 𝑯𝒆𝒍𝒍 𝒐𝒇 𝑨𝒏𝒐𝒕𝒉𝒆𝒓 𝑷𝒍𝒂𝒏𝒆𝒕... ☒️

βœ… GAZDUIRE JOCURI / VPS / GAZDUIRE WEB / SERVERE DEDICATE - Stock NELIMITAT / Valabil comandati pe https://www.zonek.ro/
Post Reply

Return to β€œScripts”