game_team_master & game_team_set fix (CS 1.6) v0.3 [UPDATE 15/09/10]

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greenie
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game_team_master & game_team_set fix (CS 1.6) v0.3 [UPDATE 15/09/10]

Post by greenie »

ame_team_master & game_team_set fix (CS 1.6) v0.3
Description:
This plugin fix game_team_master and game_team_set entities for CS 1.6.
Without this plugin, these entities are always activated, regardless of the team player.

Modules:
Сstrike
Fakemeta
Hamsandwich

How to use:
For game_team_master specify team in team index:
-1 - anyone can activate
1 - only Terrorist can activate
2 - only CT can activate

For game_team_set is now possible to specify a team to change for game_team_master:
-1 - changes team to all
0 - changes team to activator team (default)
1 - changes team to Terrorist
2 - changes team to CT

For specify team you must disable SmartEdit in Valve Hammer Editor and add manualy this:
Key: team, Value: 2 (or other). (see image)

Attention! Do not fix error in Valve Hammer Editor (alt+p):
Entity (game_team_set) has unused keyvalues.

See test map, which shows an example of work. I hope everything is understood.
get plugin
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