For version 0.2 of the module the generating of new levels is MUCH faster, it should appear "seemless" even with many walls on 16x16 maps.Random new maps for Counter-strike every new round. Made to work with de_meta_16x16 (16x16) and de_meta_8x8 (8x.
Choose amount of walls for next round with metamap_walls cvar. Note that you cannot have more walls than (WxH - number of spawns - 1 bomb target):
Map Dimensions Spaces Playerspawns Bombtargets = Max number of walls
de_meta_8x8 8x8 64 16 1 = 47
de_meta_16x16 16x16 256 32 1 = 223
On top of that, note that using too many walls will likely be too heavy for the engine.
On de_meta_8x8 this is no problem, but on de_meta_16x16 where there is place for 16x16-32spawns-1bombtarget = 223 walls, that is likely to
bring down your server. During testing I have been able to run up to about 150 walls, beyond that server closes down with this message: "SZ_GetSpace: overflow on Client Datagram".
Maybe this varies though from server to server...
I've placed this under "Counter-strike" because of the included plugin "Metamap CS". However the module doesn't care what game mod you use. You could easily modify the maps + the Metamap CS plugin to work with other game mods.
metamap.rar