Metamap v0.2

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greenie
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Jucator SA:MP ?: Nu
Nick:: greenie
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Metamap v0.2

Post by greenie »

Random new maps for Counter-strike every new round. Made to work with de_meta_16x16 (16x16) and de_meta_8x8 (8x.
Choose amount of walls for next round with metamap_walls cvar. Note that you cannot have more walls than (WxH - number of spawns - 1 bomb target):

Map Dimensions Spaces Playerspawns Bombtargets = Max number of walls
de_meta_8x8 8x8 64 16 1 = 47
de_meta_16x16 16x16 256 32 1 = 223

On top of that, note that using too many walls will likely be too heavy for the engine.
On de_meta_8x8 this is no problem, but on de_meta_16x16 where there is place for 16x16-32spawns-1bombtarget = 223 walls, that is likely to
bring down your server. During testing I have been able to run up to about 150 walls, beyond that server closes down with this message: "SZ_GetSpace: overflow on Client Datagram".
Maybe this varies though from server to server...
For version 0.2 of the module the generating of new levels is MUCH faster, it should appear "seemless" even with many walls on 16x16 maps.

I've placed this under "Counter-strike" because of the included plugin "Metamap CS". However the module doesn't care what game mod you use. You could easily modify the maps + the Metamap CS plugin to work with other game mods.

metamap.rar
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