GHW Aim Targets

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greenie
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Joined: Sun Nov 21, 2021 4:55 pm
Jucator SA:MP ?: Nu
Nick:: greenie
Jucator CS ?: Nu

GHW Aim Targets

Post by greenie »

Commands:
amx_targets_round - Sets GHW_aim_targets to a round. <round>
say /reset stats - Resets your stats
say /reset - Resets your stats


CVARs:
targets_amount - amount of targets per round (and per player [see next cvar]) (Default: 2)
targets_amount_type - 1=target_amount*round*players 2=target_amount*round (Default: 1)
targets_health - 100hp + targets_health*round = targets' health (Default: 10.0)
targets_speed - 100hp + targets_speed*round = targets' speed (Default: 10.0)
targets_maxrounds - once this round is beaten the rounds restart (0=infinate rounds) (Default: 0)
targets_start_money - when spawn / on round 1 how much money is given to all the players (Default: 10000)
targets_money_per_second - Adds this amount to every player per second (Default: 2)
targets_money_per_kill - Player gets this much money when he kills a target (Default: 300)
targets_money_per_round - On new round everyone is given this much money (Default: 100)

mp_autoteambalance, mp_freezetime, and mp_limitteams are all set to 0 and mp_buytime set to 9999 on map load and changed back to their original value before map change.

The .rmf file in the .zip file is the original map file. Look at it and you can make your own map file if you are experienced enough in map making. All you need to do is add the GHW_hurt trigger_hurt entity and any number of info_target entities with the targetname keys set to point? where the ? is the waypoint number for the targets. Cannot skip numbers on points (must have all points from point1 through point? where ? is the hightest waypoint number you use.) All maps must contain aim_targets (IE: Zeta_aim_targets_v2). Feel free to upload your own version.

.zip
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