Limit AWP/G3SG1/SG550 with Team Limit and Win limit (CS 1.6) v1.60

Post Reply
greenie
Full Member
Full Member
Posts: 1815
Joined: Sun Nov 21, 2021 4:55 pm
Jucator SA:MP ?: Nu
Nick:: greenie
Jucator CS ?: Nu

Limit AWP/G3SG1/SG550 with Team Limit and Win limit (CS 1.6) v1.60

Post by greenie »

/* AMX Mod X script.
*
* Drop AWP with Team Limit and Win limit v1.6 (CS & CS:CZ)
* By SuicideDog & MattOG/DaSoul & KWo
*
* Modded orignal from JustinHoMi
*
*Up-To Version 0.5: SuicideDog & JustinHoMi
*******************************************
*
*
* VERSION: 1.0: MattOG
**********************
*
* Combined all 3 plugins (g3sg1/sg550/awp limit) into one.
* Added seperate commands to control Auto's and Awps. (different limits/rounds)
* Fixed bug with old-style menu's still being able to buy guns. (Credit to bAnTAi, I used his Y.A.S.C. plugin to help with the code).
*
* I didn't make it stop bots:
* 1. All bots come with built in weapon restrictions.
* 2. Bots tend not to be AWP whores ;)
*
*
* VERSION 1.1: MattOG
*********************
* Changed Maxawps/autos and winspreads to cvars to enable on-the-fly changing, and to allow changes to be set in server/amxx/map configs.
*
*
* VERSION: 1.2: MattOG
**********************
*
* Minor bug fix where old style menu's couldn't buy at all. (Thanks to Olie for pointing it out).
*
*
* VERSION: 1.3: SuicideDog/DaSoul
**********************
*
* Added DaSoul's code to allow it to work with PTB correctly
*
* VERSION: 1.4: KWo
**********************
*
* Little bug fixes causing Run Time Errors etc...
* Blocking pickup limited weapon
* Bots are affected by this plugin, too but it doesn't prevent them from buying (they drop limited weapons after buying)
* Optimized usage of cvars by using pcvar functions.
*
**********************
*
* VERSION: 1.5: KWo
*
* Added support for team balancing (if someone has an awp or auto sniper and get switched alive to the opposite team)
*
**********************
*
* VERSION: 1.52: KWo
*
* Added min_players setting (cvar) to allow awps/autos if at least min_players amount in each team is reached
*
**********************
*
* VERSION: 1.53: KWo
*
* Fixed bug with not counting properly awps and autos when droping weapon by engine (i.e. while buying a new weapon)
* Fixed bug with displaying unnecessary message about awps/autos limitation
* Fixed bug with player blocking from pickup awp/autos when only one of them was really limited by cvars
*
**********************
*
* VERSION: 1.60: KWo
*
* Many functions re-written to fix the stack error problem
*
**********************
* CVARS:
***********
*
* max_awps <xx> - Maximum Awps Allowed
* max_autos <xx> - Maximum Autos Allowed
* winspread_awp <xx> - When This Many Rounds Ahead, No Awps Allowed
* winspread_auto <xx> - When This Many Rounds Ahead, No Autos Allowed
* min_players <xx> - It says how many players has to be at least in one team to allow awp/autos (if they are restricted by awplimit 1 or autolimit 1).
* Example:
* min_players 5
* It means You have to be at least 5:5 to allow awp's/auto's (if they are restricted by awplimit 1 or autolimit 1).
* checkrebuy <1/0> - 1 = Prevent Rebuy Command, 0 = Don't
*
* TIPS:
* To ALWAYS restrict to X number of awps/autos set winspread_awp/auto to 0 and max_awps/autos to however many awps/autos
* To ONLY restrict after X number of rounds ahead, set max_awps/autos to 20 and winspread_awp/autos to however many rounds
*
*
*/
get plugin
Post Reply

Return to “Server Management”