Page 1 of 1

Map Editor 2.2

Posted: Fri Feb 27, 2026 8:31 pm
by greenie
Image

https://libertycity.net/files/gta-5/921 ... r-2.2.html#

● Improved object checking;

● Increased program stability and fixed crashes when loading a large number of items;

● Fixed an issue where peds and vehicles were not found;

● Spawn peds in front of you in preview mode;

● Added support for Menyoo formats: .xml and .SP00N.

Change log 1.9.1:

● Added Russian translation of the mod.

Map Editor 1.9.1 is available in 12 languages. You can help translate the mod by editing the MapEditor_Translation.xml file.

Saving and loading maps

You can load and save your maps as XML files or as .ini object files. When selecting load or save in the main menu, you will be prompted to enter a file name. Note that when loading a map, they stack, so use a new map to clear any objects.

You can automatically load maps by creating a folder in the scripts directory named "AutoloadMaps". Any file ending with .XML or .ini extension will be loaded on game start.

Controls:

● F7 or R3 + LB - Open main menu;

● WASD or Left Stick - Control camera and objects;

● Q/E or LB/RB - Moves the selected object up/down;

● F or Controller Y - Open object menu;

● P or Controller Pause - Open ped menu;

● V or Controller Back - Open vehicle menu;

● Arrow Up or DPAD Up - Spawn button;

● Shift or Controller A - Speeds up navigation;

● Alt or DPAD Down - Slows down navigation;

● Mouse Left Click or RT - Select object while viewing;

● Mouse Right Click or LT - Move object while viewing;

● C or R3 - Copy object;

● Del or Controller X - Delete object while viewing.

Requirements:

● Script Hook V;

● ScriptHookV .NET;

● NativeUI;

● Visual C++ Redistributable for Visual Studio 2015 x64.

Installation:

Place all files from the downloaded archive here: (Your folder with gta5.exe)/scripts.