Page 1 of 1

The Remnants Wasteland 2.7.1 FINAL

Posted: Thu Feb 26, 2026 8:15 am
by greenie
https://www.gta5-mods.com/scripts/the-r ... oad/193317

Image

The Remnants: Wasteland – v2.7.1 Final Update [Discontinued]

DEVELOPER'S NOTE: PROJECT STATUS
Current Status: Discontinued / Legacy Edition
After much consideration, I have decided to officially halt the development of The Remnants. This project was an ambitious attempt to bring tactical warfare to the GTA V apocalypse, but as the modding scene shifts its focus toward the future, the demand for this specific niche has reached a standstill.
Version 2.7.1 will be the final release. It remains a stable and fully functional tactical overhaul. My journey as a developer continues, and I am moving on to explore new concepts that push the boundaries of GTA V in different ways. Thank you to everyone who deployed into the wasteland with me.

OVERVIEW
The world didn't just end with zombies. It ended with us.
The Remnants is a massive open-world AI overhaul designed to transform San Andreas into a living, breathing tactical battlefield. While the undead roam the streets, the living have organized into lethal factions. With the Tactical Warfare Edition, every NPC operates with advanced combat logic inspired by military simulators like Arma 3. They flank, use cover, and communicate, making every encounter a high-stakes fight for survival.

KEY FEATURES
Tactical Warfare AI: NPCs no longer stand in the open. They utilize "Fire & Move" tactics, seek dynamic cover, and attempt to flank both the player and the infected.
Military Radio Chatter: Enhanced immersion with authentic radio communication. Military units report enemy contact and status updates during combat.
Three-Way Faction Wars: A fully integrated relationship system between Military (Tactical/Neutral), Raiders (Aggressive/Hostile), and Survivors (Defensive/Varying).
Zombie Priority Protocol: Every faction is hard-coded to prioritize the undead. They will actively hunt and eliminate any "InfectionX" zombies on sight.
Global Map Distribution: NPCs populate the entire map—from the dark alleys of Los Santos to the desolate peaks of Mount Chiliad.
Motorized Patrols: Military squads and Raider gangs utilize armored vehicles and technicals to patrol the wasteland.

CHANGELOG: v2.7.1 (Final)
Added: Advanced Combat Logic – NPCs now use professional combat attributes (Tactical flanking, smarter cover usage).
Added: Radio Communication System – Military units emit radio chatter when engaging threats.
Improved: Targeting System – Optimized NPC logic to prioritize "ZOMBIES" (InfectionX) without API conflicts.
Improved: Performance Cleanup – Refined memory management for stable performance alongside heavy mods like GSW2.
Fixed: Obsolete Tasking – Replaced old AI methods with modern "Combat" tasks for better stability.

INSTALLATION
Place the files into your /scripts/ folder.
Ensure you have the latest InfectionX installed for the full "Zombie Priority" experience.
Check the .ini file to customize faction density and aggression.