CodeWalker-Sollumz Bridge v1.1.5

OpenIV, CodeWalker, convertoare de modele.
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greenie
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CodeWalker-Sollumz Bridge v1.1.5

Post by greenie »

https://www.gta5-mods.com/tools/codewal ... oad/186102

Changelog:
v1.1.5
-Fixed gta path updates (Codewalker.API now can reload without restarting when GTA path gets changed)
-Fixed, issue where RPF path would not update correctly

v1.1.0
-edited an endpoint call to match CodeWalker.API

NOTE: For this to work you need to download a version of CodeWalker.API that is higher than 1.1.x

v1.0.5
-GTA V Path editable inside plugin
-Warns about restart required when Port/GTAV Path is edited

v1.0.4
-fix in ytyp exports, now ignores the default value set in sollumz and controls this functionality within plugin independent of sollumz.

v1.0.2
-Fix in selecting parent only (just like sollumz) when exporting, because it would lead to files like 'bounds.ytyp' being created if bounds were specifically selected.

CodeWalker-Sollumz Bridge
A Blender addon that bridges CodeWalker with Sollumz for importing/exporting GTA V assets.
Screenshot

Features:
Search and import files directly from your CodeWalker environment
Configure paths to CodeWalker, Blender, FiveM, and RPF archives
Export assets and auto-import them back into RPF archives
Sync configuration between Blender and backend
Supports YDR, YFT


Requirements:
Requires CodeWalker.API running locally


Installation:
In Blender:
Go to Edit > Preferences > Add-ons
Click Install...
Choose the downloaded .zip and enable the addon



Usage:
Configure the API and output paths
Search for assets by name
Import models and textures into Blender
Export assets and push them to RPF archives or FiveM output
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