ShaderV | The Ingame Shader Editing Tool 1.0
Posted: Wed Feb 25, 2026 9:15 pm
https://www.gta5-mods.com/tools/shaderv ... oad/188589
ShaderV the tool to aid you in creating custom/edited shaders!
Need support or want to see showcases join our community:
https://discord.gg/r7ngz8HSv7
You can support me here:
https://ko-fi.com/kypos
This tool allows you to edit ingame shaders at runtime allowing you to create in real time here is a list of features so far (This tool is still in it's very early stages)
Features
HLSL Decompilation on the fly
Replace existing shaders with custom ones .shader format (.cso files renamed for simplicity and understanding for users)
Edit and recompile shaders ingame and see updates instantly.
Everything you need is included in the project there are also some example shaders that are enabled by default and located in /shaders/
Once i iron out more things i will release a standalone "Shader Loader" which will be a no UI version of this system so creators can create graphic mods to distribute easily!
This current version doesn't support asm, i don't like it my self i know existing shader loading uses them and at somepoint i'll add support.
I'm really excited to see what people make with this at even just the stage it's at right now
LICENSE IS INCLUDED WITHIN THE PROJECT PLEASE ADHERE TO IT.
Basic Rundown:
No redistribution of my addon/tool
No commercial use unless approved (This protects the nature of a free tool, don't like it don't use it.)
ShaderV the tool to aid you in creating custom/edited shaders!
Need support or want to see showcases join our community:
https://discord.gg/r7ngz8HSv7
You can support me here:
https://ko-fi.com/kypos
This tool allows you to edit ingame shaders at runtime allowing you to create in real time here is a list of features so far (This tool is still in it's very early stages)
Features
HLSL Decompilation on the fly
Replace existing shaders with custom ones .shader format (.cso files renamed for simplicity and understanding for users)
Edit and recompile shaders ingame and see updates instantly.
Everything you need is included in the project there are also some example shaders that are enabled by default and located in /shaders/
Once i iron out more things i will release a standalone "Shader Loader" which will be a no UI version of this system so creators can create graphic mods to distribute easily!
This current version doesn't support asm, i don't like it my self i know existing shader loading uses them and at somepoint i'll add support.
I'm really excited to see what people make with this at even just the stage it's at right now
LICENSE IS INCLUDED WITHIN THE PROJECT PLEASE ADHERE TO IT.
Basic Rundown:
No redistribution of my addon/tool
No commercial use unless approved (This protects the nature of a free tool, don't like it don't use it.)