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[CS:GO] Mike Myers Gamemode (v0.1.4)

Posted: Tue Nov 23, 2021 3:01 pm
by greenie
Prologue
I've tried recreating a gamemode that I've watched many videos of on YouTube.
Currently I would say it's in "beta" as I've had many setbacks trying to get many things right.

So as of now what's working?
The stuff that works:
General Game Flow
Wait for warmup to end (players connecting)
Insta kill knife for Mike
1v1 mode between last survivor and Mike (insta kill disabeld)
Survivors only get a handgun (doesn't inflict damage) and slows Mike down when shot
The plugin keeps track of who was last Mike Myers and will not choose that person until all people have at least been Mike Myers (reset thus)
Weapons can't be dropped (or dropped on death)
Survivors and Mike Myers can now be set to use a custom speed
Added custom team names (Mike Myers vs Survivors)
Survivors now have a limited clip (2 bullets) and reserve ammo (10) (I'll add later in config to modify these values)

The problems:
There appear to be some problems with having more than 5 players in one team (could be related to the COMP mode) (possibly fixed)
Changing the speed of players is janky (Added but spams a lot in console, read below how to fix)
The survivors clip and total ammo size is too large (unbalanced)
Currently Mike Myers is slowed by changing his overal velocity multiplier (bad)
The plugin relies on the game flow and rules from "de_" maps

Fixes:
To prevent a lot of spam in the server console related to clamping you can install the following https://github.com/e54385991/console-cleaner or follow this thread although this doesn't work and you'll need to go to one of the last pages to find a working version!

Requirements:
I have the plugin compiled on Sourcemod 1.10 but is most likely compatible with older versions
At the present I'm using smlib to have an easier time setting entity properties

get plugin