[CSGO] Exploding Chickens
Posted: Thu Jan 23, 2020 12:18 pm
Simple plugin to blow the chickens up if they die.
This is my first public plugin.
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CVars:
Code:
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Requirements:
- SourceMod 1.8
- Game: CS:GO
- Chickens.
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Notes:
- Explode damage, radius, sound cvars changing effect after round restart, or chicken is respawned.
- Too many damage and radius can crash the server. (maybe)
- Too many chickens can crash the server. (true)
- Too many trolls can crash the server. (only if the next line is true)
- Too many admin noobs can crash the server. (if you give admin for noobs)
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Updates:
(1.5)
- Code updates
exploding_chickens.zip
Get Plugin or Get Source
This is my first public plugin.
_______
CVars:
Code:
Code: Select all
sm_chicken_explode_damage (def.: 100, min.: 0, max.: 10000), Explode damage if chicken is exploding, 0 to disable exploding(disable plugin).
sm_chicken_explode_radius (def.: 0, min.: 0, max.: 10000), Explode radius if chicken is explding, 0 to auto explode radius.
sm_chicken_explode_sound (def.: "weapons/hegrenade/explode3.wav"), Explode sound, when chicken is exploding, set blank ("") to disable explode sound.
Requirements:
- SourceMod 1.8
- Game: CS:GO
- Chickens.
_______
Notes:
- Explode damage, radius, sound cvars changing effect after round restart, or chicken is respawned.
- Too many damage and radius can crash the server. (maybe)
- Too many chickens can crash the server. (true)
- Too many trolls can crash the server. (only if the next line is true)
- Too many admin noobs can crash the server. (if you give admin for noobs)
________
Updates:
(1.5)
- Code updates
Code: Select all
(1.4)
- Added kill icon (hegrenade) when a chicken kill someone.
(1.3)
- Bug fixes
(1.2)
- Bug fixes (Validating entities on spawn)
- New sound playing syntax
(1.1)
- Code fixes
Get Plugin or Get Source