Cum adaugam masinile din scriptfiles pe server
Posted: Mon Oct 24, 2011 5:39 am
Deci banuiesc ca multi dintre voi ati intrat in ,,scriptfiles'' si acolo atzi gasit un folder de genu' ,,vehiclelists'' .Daca ati intrat in acele fisiere notepad de ex: ,,red_county.txt'' ati gasit niste coordonate fara ,,AddStaticVehicle'' inclus sau altceva
Acele coordonate sunt ale masinilor din jok puse intr-o ordine (ca la SinglePlayer)
Pt a pune acele vehicule pe server fara a mai adauga ,,AddStaticVehicle'' sau altceva faceti urmatoarele:
1. Deschideti GM vostru
2. Cautati
Si adaugati acolo :
Aici puteti adauga mai multe vehicule din folder-ul vehiclelists , eu am adaugat doar 2 exemple .Deci pt
a baga si altele cu ar fi ,, whetstone.txt '' schimbati de ex: din cod-ul de mai sus cu
si va iesi asa:
Iar dupa aceia punem dupa
Asta:
Si teoretic va trebui sa va apara masinile joc .
Mai complet ar trebui sa a iasa asa:
La mn a functionat ,orasul Lv era gol si dupa ce am pus asta in acel Gm au aparut masinile ,deci nu vad dc nu ar merge si la voi.
Acele coordonate sunt ale masinilor din jok puse intr-o ordine (ca la SinglePlayer)
Pt a pune acele vehicule pe server fara a mai adauga ,,AddStaticVehicle'' sau altceva faceti urmatoarele:
1. Deschideti GM vostru
2. Cautati
Code: Select all
public OnGameModeInit()
Code: Select all
new total_vehicles_from_files=0;
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/red_county.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/lv_gen.txt");
a baga si altele cu ar fi ,, whetstone.txt '' schimbati de ex:
Code: Select all
red_county.txt
Code: Select all
whetstone.txt
Code: Select all
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/whetstone.txt");
Code: Select all
public OnGameModeExit()
{
return 1;
}
Code: Select all
LoadStaticVehiclesFromFile(const filename[])
{
new File:file_ptr;
new line[256];
new var_from_line[64];
new vehicletype;
new Float:SpawnX;
new Float:SpawnY;
new Float:SpawnZ;
new Float:SpawnRot;
new Color1, Color2;
new index;
new vehicles_loaded;
file_ptr = fopen(filename,filemode:io_read);
if(!file_ptr) return 0;
vehicles_loaded = 0;
while(fread(file_ptr,line,256) > 0)
{
index = 0;
// Read tip
index = token_by_delim(line,var_from_line,',',index);
if(index == (-1)) continue;
vehicletype = strval(var_from_line);
if(vehicletype < 400 || vehicletype > 611) continue;
// Read X, Y, Z, Rotation
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnX = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnY = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnZ = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnRot = floatstr(var_from_line);
// Read Color1, Color2
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
Color1 = strval(var_from_line);
index = token_by_delim(line,var_from_line,';',index+1);
Color2 = strval(var_from_line);
//printf("%d|%f|%f|%f|%f|%d|%d",vehicletype,
//SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2);
AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,-1);
vehicles_loaded++;
}
fclose(file_ptr);
printf("Loaded %d vehicles from: %s",vehicles_loaded,filename);
return vehicles_loaded;
}
//--------------------------------------------------------------------------------------------
token_by_delim(const string[], return_str[], delim, start_index)
{
new x=0;
while(string[start_index] != EOS && string[start_index] != delim) {
return_str[x] = string[start_index];
x++;
start_index++;
}
return_str[x] = EOS;
if(string[start_index] == EOS) start_index = (-1);
return start_index;
}
Mai complet ar trebui sa a iasa asa:
Code: Select all
public OnGameModeInit()
{
//NewCars
new total_vehicles_from_files=0;
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/lv_gen.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/bone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/sf_airport.txt");
}
public OnGameModeExit()
{
return 1;
}
LoadStaticVehiclesFromFile(const filename[])
{
new File:file_ptr;
new line[256];
new var_from_line[64];
new vehicletype;
new Float:SpawnX;
new Float:SpawnY;
new Float:SpawnZ;
new Float:SpawnRot;
new Color1, Color2;
new index;
new vehicles_loaded;
file_ptr = fopen(filename,filemode:io_read);
if(!file_ptr) return 0;
vehicles_loaded = 0;
while(fread(file_ptr,line,256) > 0)
{
index = 0;
// Read type
index = token_by_delim(line,var_from_line,',',index);
if(index == (-1)) continue;
vehicletype = strval(var_from_line);
if(vehicletype < 400 || vehicletype > 611) continue;
// Read X, Y, Z, Rotation
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnX = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnY = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnZ = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnRot = floatstr(var_from_line);
// Read Color1, Color2
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
Color1 = strval(var_from_line);
index = token_by_delim(line,var_from_line,';',index+1);
Color2 = strval(var_from_line);
//printf("%d|%f|%f|%f|%f|%d|%d",vehicletype,
//SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2);
AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,-1);
vehicles_loaded++;
}
fclose(file_ptr);
printf("Loaded %d vehicles from: %s",vehicles_loaded,filename);
return vehicles_loaded;
}
//-------------------------------------------------------------------------------------
token_by_delim(const string[], return_str[], delim, start_index)
{
new x=0;
while(string[start_index] != EOS && string[start_index] != delim) {
return_str[x] = string[start_index];
x++;
start_index++;
}
return_str[x] = EOS;
if(string[start_index] == EOS) start_index = (-1);
return start_index;
}